Extends:
Modifiers:
Source code
SFItem.SFFuse%%
{
ItemDescription="Fuse:\nNeeded to activate some power."
ItemIcon=Texture'SfResource1.Icons.FuseIco'
bIsPassiveItem=True
ItemName="Fuse"
PickupViewMesh=LodMesh'SFItem.SFFuse'
Mesh=LodMesh'SFItem.SFFuse'
bTravel=False
}